HALCYON ACESplaytest v0.6

PLAYTEST v0.6 · FREE · ONE DECK PER PLAYER, NO JOKERS

A classless, card-driven tabletop RPG

HALCYON ACES

every card matters

A standard 52-card deck replaces dice. Suit is identity, stats are how many cards you draw, and every card you play drains your stamina, so the tension mounts as your deck runs dry.

“Each card you play leaves your deck thinner. Managing your deck is managing your character's endurance.”

From Introduction, core principles.

Core principles

Four rules of thumb

Anime-inspired fantasy with swords, sorcery and spirits. Colourful heroes with signature moves, dramatic reversals and escalating stakes.

♠ 01

Every card matters

High-stat characters draw more options but burn through cards faster.

♥ 02

Suit is identity

When the card's suit matches the stat, your power surges into the result. That's Resonance.

♣ 03

No class, all choice

A sword-swinging fire mage and a sharpshooter who heals allies are equally possible.

♦ 04

Damage is effort

Every point your result beats the enemy's Guard by becomes damage.

The four stats · rated 1 to 5

Each stat is a suit

Draw cards equal to the called stat (minimum 2), play one, compare it to the DC. If the suit matches the stat, add the stat to the card.

♥

♥Heart

Hearts · conviction

Persuasion, deception, performance, leadership and the healing arts. Also the willpower to resist a Siren's call.

♣

♣Body

Clubs · prowess

Melee, athletics, stealth, and resisting physical effects. Kicking down a door, leaping a chasm.

♦

♦Mind

Diamonds · intellect

Investigation, crafting, ranged precision, lore and strategy. Threading arrows through gaps in armour.

♠

♠Spirit

Spades · aether

Spellcasting, sensing magic, communing with spirits, resisting curses. And gut instinct.

Worked example · Card Resolution

Kael climbs the cliff

Kael has Body 3. The GM calls a Body check at DC 9. Kael draws three cards. The Q♣ resonates for 15, but he plays the plain 9♦, which meets the DC, and saves the Queen for a tougher check. The other two go to the bottom of his deck.

Try it in the draw simulator · Read Card Resolution

9♦ → 9, no Resonance → meets DC 9
Q♣ → 12 + Body 3 → EV 15, saved for later
5♣ → 5 + 3 → EV 8, short
Advancement · build your class

Trait Trees

Each tree has a key stat. Buy Tier 1 at stat 2, Tier 2 at stat 3, Tier 3 at stat 4. Mix trees freely: your combination of choices is your class.

Where to start

Pick your way in

New player

  1. Introduction: the fantasy and what you need
  2. Card Resolution: draw, choose, resolve, compare
  3. Character Building: about 15 minutes
  4. Combat: zones and three actions a turn

Game master

  1. Fatigue & Resting: pacing by card budget
  2. GM Toolbox and the Bestiary
  3. Starter Scenario, ready to run

Mid-session

  1. Quick Reference
  2. Techniques catalogue
  3. Draw simulator to settle an argument
  • 2–4 hours a session
  • 52 cards per player, no jokers
  • 3 actions per turn
  • 15 minutes to build a hero
Core Rules · Card Resolution

Draw simulator

A real 52-card deck. Set your stats, pick the called stat and the target, draw, and play one card. Played cards go to your fatigue pile; the rest go to the bottom of your deck. Rest to get them back.

Your stats tap a suit to call that stat
Against
9
Bonus EV Talents, Star Sign, Traits
0
Weapon bonus damage added on a hit
2
YOUR DRAW

Call a stat and draw. Kael's stats are loaded as an example.

DECK
52
FATIGUE PILE · PUBLIC
0

Breathers and Short Rests shuffle half your fatigue pile (rounded up) back in. The rules let you choose which cards; the simulator returns your highest-value half. Recover returns cards equal to your highest stat.

Character Building · Advancement

Character sheet

Build your hero from a template and background, then track Vitality, AP, talents, perks, techniques and trait trees. Everything saves in this browser as you type. Sheets exported from the old character builder import straight in.

auto-saved
Character name

The four stats 1–5 · draws = stat (min 2)
Vitality1710 + Body×3 + Heart×2
Guard65 + Body + armor
Resolve65 + Spirit
Current Vitality

Talents +2 EV within a domain · start with 2
Perks change core mechanics · start with 1, max 4