Character Creation

Build your hero step by step

Creating a character for Halcyon Aces takes about 15 minutes. You'll choose a background, assign your stats, pick a starting template, select talents, and choose your signature techniques.

Step 1: Choose Your Background

Your background tells us who you were before adventure called. Pick one that resonates with your character concept, or work with your GM to create a custom background.

Background Examples
  • Wandering Swordmaster
  • Apprentice Mage
  • Former Soldier
  • Street Thief or Con Artist
  • Sheltered Noble
  • Hermit or Monk
  • Merchant or Trader
  • Monster Hunter

Your background gives you narrative context and may include starting equipment or skills.

Step 2: Assign Your Four Stats

You have 12 points to distribute among Heart, Body, Mind, and Spirit. Minimum stat is 1, maximum is 5 at character creation.

Stat Assignment Guidelines
  • Balanced — 3, 3, 3, 3
  • Specialist — 4, 3, 3, 2 (excels in one area, weaker in another)
  • Bimodal — 4, 4, 2, 2 (strong in two areas, weak in two)
  • Extreme — 5, 3, 2, 2 (master of one, novice in others)

Remember: higher stats mean you draw more cards (more options, but faster deck depletion).

Step 3: Choose a Starting Template

Templates provide a suggested distribution of traits and techniques for common character archetypes. You can use a template as-is or customize it.

Template Examples
  • Warrior — Heavy on Swordcraft, Body-focused
  • Mage — Heavy on Magecraft or Spiritcraft, Spirit-focused
  • Rogue — Shadowcraft, balanced stats
  • Cleric — Faithcraft, Heart and Spirit-focused
  • Ranger — Wildcraft or Guncraft, Mind and Body-focused

Step 4: Choose Talents & Perks

Talents

Talents are minor proficiencies. Pick 2 Talents at character creation. Each Talent grants +2 effective value on checks within its domain.

Talent Categories
  • Combat Talents — Swordplay, Brawler, Shield Wall, Mounted Fighting, etc.
  • Social Talents — Persuasion, Deception, Silver Tongue, Intimidation, etc.
  • Exploration Talents — Tracking, Climbing, Navigation, Perception, etc.
  • Knowledge Talents — Arcana, History, Religion, Beast Lore, etc.

Perks

Perks are passive abilities that modify core mechanics. Pick 1 Perk at character creation. Perks open new playstyles rather than just providing flat bonuses.

Example Perks
  • Adrenaline Surge — Draw 2 bonus cards when you drop below half Vitality
  • Vanguard — +1 to all checks on Round 1 of combat
  • Grudge Bearer — +2 damage against creatures that damaged you
  • Pack Tactics — +1 damage when fighting alongside an ally vs. same enemy

Step 5: Select Your Signature Techniques

Techniques are your signature special moves. You're a sword master with a devastating Whirlwind Strike? A fire mage with Inferno? That's your Technique.

At character creation, select 2 Techniques from your chosen Trait Trees. Techniques cost cards to use (drawn from your deck) and represent your character's unique martial or magical abilities.

Technique Anatomy
  • Name — Your signature move's title
  • Cost — How many cards it costs to use
  • Stat — Which stat you draw for (Body, Mind, Spirit, or Heart)
  • Effect — What happens when you use it
  • Requirement — Tier in the associated Trait Tree

Step 6: Calculate Derived Values

  • Guard — Your physical defense (typically Body + armor bonus)
  • Resolve — Your magical/mental defense (typically Spirit + magic resistance)
  • Vitality (Health) — Your hit points (typically 10 + (Body × 2))
  • Stride — How far you move in combat (typically 1 zone)

Character Creation Example

Meet Kael, the Front-Line Duelist
Background: Wandering Swordmaster
Stats: Heart 2, Body 4, Mind 2, Spirit 2 (total 10... they had 12 and added +1 to Body and Heart)
Template: Warrior (customized toward finesse, not strength)
Traits: Swordcraft Tier 2 (Finesse package), basic Spiritcraft
Talents: Swordplay (+2 on sword attacks), Acrobat (+2 on balance/agility checks)
Perk: Vanguard (first round combat bonus)
Techniques: Whirlwind Strike (Swordcraft), Parry Riposte (defensive/counterattack)
Derived Values: Guard 16 (4 Body + 2 armor), Vitality 18, Stride 1
Meet Mira, the Battlemage
Background: Apprentice Mage
Stats: Heart 3, Body 2, Mind 3, Spirit 4 (total 12)
Template: Mage (customized toward support)
Traits: Magecraft Tier 2, Faithcraft Tier 1
Talents: Arcana (+2 on magic knowledge), Healer's Touch (+2 on healing magic)
Perk: Soulbound Deck (reduce non-combat fatigue by 1)
Techniques: Fireball (Magecraft), Heal Ally (Faithcraft)
Derived Values: Guard 12 (2 Body + 1 armor), Resolve 16 (4 Spirit + 2 aether), Vitality 14

Next Steps

Once you've created your character, learn about the Trait Trees and the full catalog of techniques. Then explore the Equipment section to gear up your hero!