The Lore Manual contains the worldbuilding, history, and secrets of the unGOD Magica setting. This is background material for players and GMs to understand the world their characters inhabit.
Magic has always existed. The Moon watches from above. Practitioners hide among mundanes, guarding their secrets, competing for power, and preparing for the one night each year when impossible wishes become real.
The Nine Parts
Part I: The Moon and the Wish
The heretical goddess. The nature of the Wish. What the Moon wantsâif anything.
Part II: The Veil and the Masquerade
The world before secrecy. The great withdrawal. Why hiding is survival.
Part III: The Rules and the Sabbath
The formation of magical society. The laws that keep practitioners alive. The enforcers.
Part IV: Walpurgisnacht
The structure of the night. The phases. Historical Walpurgisnachts that shaped the world.
Part V: The Bloodlines
The great magical families. Their feuds, alliances, and inherited rivalries.
Part VI: The Shape of Magic
The Seals. The Formant Imago. Risk Class and cosmic backlash. The Practices and Attunements.
Part VII: The Hidden World
Magical Districts around the globe. The Occuli currency. Where practitioners gather.
Part VIII: The Church
The terrible truth. The flesh of God. The unholy communion. The secret inquisition.
Part IX: Faeries and the Awakening
What they are. What they want. The pact. The Moon connection.
How to Use This Material
For Players: This lore provides context for your character's world. You don't need to memorize it allâyour character likely knows some parts deeply and only rumors about others. Use this to inspire backstory, motivations, and beliefs.
For GMs: This is your toolkit for building atmosphere, creating conflicts, and answering player questions. Feel free to adapt, contradict, or expand on anything here. The lore serves your game, not the other way around.
New to the setting? Begin with The Moon and the Wish and The Veil and the Masquerade to understand the fundamental truths of this world.