Star Signs

Step 2: Under which constellation were you born?

Your Star Sign grants a passive bonus that's always active under specific conditions. Star Signs cost nothing and never run out—they represent fate's quiet influence on your character. Choose one during Step 2 of character creation.

Key Features
  • No activation cost – Always active when conditions are met
  • No resource expenditure – Never runs out
  • Stacks with other bonuses – Adds to Talents, Traits, and Resonance
  • Grants +1 effective value in specific situations

The Twelve Star Signs

The Ember

Effect: +1 effective value on the first check of each combat.

Born under the sign of the spark that ignites a wildfire. Those touched by the Ember excel at first strikes, opening moves, and seizing momentum. The first action you take in combat carries fate's blessing—whether it's a sword swing, a spell, or a desperate leap to cover.

The Mirror

Effect: +1 effective value on opposed checks when you are the defender.

The Mirror reflects force back upon its source. When someone contests you—whether in an arm-wrestling match, a battle of wills, or resisting a grapple—you gain the advantage. You are stronger when reacting than when initiating.

The Compass

Effect: +1 effective value on checks to navigate, track, or find hidden things.

The Compass guides those who seek. Whether you're following footprints through a swamp, reading a cryptic map, or searching a room for concealed doors, fate leans your way. You were born to find what others miss.

The Lantern

Effect: +1 effective value on checks to heal, calm, or protect an ally.

The Lantern shines brightest in darkness. When your allies are wounded, frightened, or in danger, you become their light. Healing checks, calming a panicked companion, or shielding someone from harm—these actions carry fate's favor.

The Blade

Effect: +1 effective value on the first Strike you make each combat.

The Blade cuts true when the moment demands it. Your opening attack in any fight is guided by fate—sharper, faster, deadlier. This applies to the first basic Strike you make, not Techniques.

The Tower

Effect: +1 Guard during the first round of combat.

The Tower stands unmoved. When violence erupts, you are stone—unshakable and hard to harm. Your defenses are stronger in the opening moments of battle, giving you time to assess the field and position yourself.

The Crow

Effect: +1 effective value on checks to perceive, investigate, or read a situation.

The Crow sees what others ignore. Noticing an ambush before it springs, analyzing a crime scene, reading body language during a negotiation—your eyes and mind are sharper than they should be. Information finds you.

The Chain

Effect: +1 effective value on checks made to resist status effects.

The Chain binds, but it also holds fast. When someone tries to poison you, charm you, knock you prone, or inflict any debilitating condition, your resistance is bolstered. You refuse to be controlled.

The Mask

Effect: +1 effective value on checks involving deception or disguise.

The Mask hides truth behind a false face. Lying, bluffing, forging documents, wearing a disguise—these come naturally to you. You were born knowing that identity is performance, and you perform flawlessly.

The Root

Effect: +1 effective value on checks to endure, survive, or resist physical hardship.

The Root grows deep and refuses to break. Forced marches, starvation, extreme temperatures, resisting poison or disease—when the world tries to grind you down through sheer physical suffering, you endure longer than anyone expects.

The Comet

Effect: +1 effective value when your deck has 15 or fewer cards remaining.

The Comet blazes brightest before it burns out. When you're exhausted—when your deck is thinned and every draw feels desperate—fate leans in your favor. You are most dangerous when you're nearly spent.

The Wellspring

Effect: +1 effective value on Technique activation checks.

The Wellspring flows with power. Your Techniques—whether magical, martial, or spiritual—come more easily than they should. When you activate a Technique (any Technique, from any Trait Tree), add +1 to your effective value before comparing to the target's defense.

Star Sign Stacking

Star Sign bonuses stack with all other bonuses: Talents, Traits, Resonance, equipment, and circumstantial modifiers. If you have the Blade (+1 EV on first Strike), Blade Dancer talent (+2 EV with swords), and you play a matching suit card for Resonance (e.g., +4 from Body 4), your total bonus on that first Strike is +7.

Choosing Your Star Sign

Star Signs provide subtle, consistent advantages that shape how you approach challenges. Consider:

Playstyle Recommended Star Signs
Aggressive combatant The Ember, The Blade
Defensive tank The Tower, The Mirror, The Root
Support healer The Lantern, The Wellspring
Scout/investigator The Crow, The Compass
Social infiltrator The Mask, The Mirror
Technique-heavy caster The Wellspring
High-risk gambler The Comet
Status effect resistance The Chain
Design Note: Subtle Power

Star Signs are intentionally modest. +1 effective value doesn't sound like much, but over the course of a session it triggers dozens of times—turning near-misses into hits, successes into critical successes, and failures into narrow escapes. They reward players who build around their Star Sign and lean into the situations where it applies.