Core Rules

The fundamental mechanics of unGOD Magica.

This section details the core resolution system, how characters are defined by their stats, and the crucial mechanics of The Veil and Resources.

Core Resolution

When a character attempts something risky or uncertain, they make a Character Roll.

The Roll Procedure

  1. GM sets a Danger Class (DC)—the target number the player must reach or surpass.
  2. Determine Base Power: Start with your Base Power (Metre + Limit). Note: This should be pre-calculated on your character sheet.
  3. Build Your Pool: Add Class Abilities + Asset Tags + Spell Tags.
  4. Consult the Roll Curve: Find your Total Dice Power on the table to determine your dice.
  5. Roll: Roll against the DC.

The Roll Curve

Dice Power Dice Rolled
1 1d4
2 1d6
3 1d8
4 1d10
5 2d6
6 2d8
7 2d10
8 3d8
9 3d10
10+ 4d8

Success Bands

  • Below DC: Failure. The action doesn't achieve its goal, and complications may arise.
  • DC to DC+2: Success with Consequences. You achieve your goal, but there's a cost or complication.
  • DC+3 or higher: Clean Success. You achieve your goal without complication.
  • DC+10 or higher: Critical Success. Clean success plus you gain one Arcana Asso.