This section details the core resolution system, how characters are defined by their stats, and the crucial mechanics of The Veil and Resources.
Core Resolution
When a character attempts something risky or uncertain, they make a Character Roll.
The Roll Procedure
- GM sets a Danger Class (DC)—the target number the player must reach or surpass.
- Determine Base Power: Start with your Base Power (Metre + Limit). Note: This should be pre-calculated on your character sheet.
- Build Your Pool: Add Class Abilities + Asset Tags + Spell Tags.
- Consult the Roll Curve: Find your Total Dice Power on the table to determine your dice.
- Roll: Roll against the DC.
The Roll Curve
| Dice Power | Dice Rolled |
|---|---|
| 1 | 1d4 |
| 2 | 1d6 |
| 3 | 1d8 |
| 4 | 1d10 |
| 5 | 2d6 |
| 6 | 2d8 |
| 7 | 2d10 |
| 8 | 3d8 |
| 9 | 3d10 |
| 10+ | 4d8 |
Success Bands
- Below DC: Failure. The action doesn't achieve its goal, and complications may arise.
- DC to DC+2: Success with Consequences. You achieve your goal, but there's a cost or complication.
- DC+3 or higher: Clean Success. You achieve your goal without complication.
- DC+10 or higher: Critical Success. Clean success plus you gain one Arcana Asso.