Spells & Tags

The building blocks of your magic.

Spells are the primary expressions of magical power. Each spell is a structured effect defined by its Practice, Attunement, and Risk Class Tags.

Spell RC Advancement Costs

RC Upgrade XP Cost
RC-0 → RC-1 2 XP
RC-1 → RC-2 3 XP
RC-2 → RC-3 4 XP
RC-3 → RC-4 5 XP

Casting Spells

When you cast a spell, you choose how much power to put into it by selecting which Tags to use.

Important: RC-0 Tags Cost 0 Stress

Using only RC-0 Tags costs 0 Stress. These are your mundane, reflexive uses of magic (lighting a cigarette, sensing a draft, steadying your hand).

As soon as you add an RC-1 Tag (or higher) to the stack, the spell begins to tax your Stress track. Each RC-1+ Tag costs 1 Stress.

Example: Casting Ignite (RC-0) is free. Casting Ignite + Burn (RC-1) costs 1 Stress.

  1. Choose Tags: Select which unlocked Tags to use (limited by current phase's RC cap).
  2. Table Approval: The table confirms the Tags apply to your intent.
  3. Gain Dice Power: Add +1 Dice Power per approved Tag.
  4. Pay Cost: Take Stress equal to the number of RC-1+ Tags used—OR spend a matching Arcana Asso or Seal to cast for free.

Spell Tag Pattern

Each spell's 5 Tags follow an escalation pattern from minor utility to legendary power:

  • RC-0 (Cantrip): Minor, utility, safe
  • RC-1 (Standard): Combat-viable, reliable
  • RC-2 (Dangerous): Significant, costly
  • RC-3 (Severe): Major, reality-straining
  • RC-4 (Catastrophic): Legendary, world-scarring