Metres are the four macro-statistics representing broad approaches to action. Limits are the twelve micro-statistics representing specific breaking points within each approach.
Metres are capped by Character Level. Limits are capped by their parent Metre.
| Metre | Limits |
|---|---|
| Motorics | Reaction, Coordination, Adjustment |
| Anatomics | Force, Endurance, Throughput |
| Psysionics | Resilience, Stability, Recovery |
| Cognetics | Analysis, Aptitude, Interfacing |
Stat Assignment
At Level 1
- You have 18 points to distribute between Metres and Limits combined
- No Metre above 3 at Level 1
- No Limit above its parent Metre
- A Limit of 0 is fine (you haven't trained that particular skill yet)
Leveling Up
- Gain +2 points per level
- Level cap is 10
- XP per level: 3 XP
- Point spending restrictions lift — adjust freely within the 5-dot caps
- Metres and Limits still cap at 5
Design Note: A starting character with Metre 2 + Limit 2 = Base Power 4. That's a 1d10 — a coin flip on standard DC. To reach the Competent tier (Power 5, rolling 2d6), you need to leverage an Asset or a Class Ability. The system wants you to use your tools.
Metre Descriptions
- Motorics governs the quality of movement—speed, precision, and adaptation.
- Anatomics governs raw physical capacity—peak output, sustained output, and efficient output.
- Psysionics governs resistance and recovery—what you can withstand, what destabilizes you, and how quickly you return to baseline.
- Cognetics governs thinking and connection—reasoning through problems, capacity for learning, and ability to interface with people, systems, and magic.