Metres & Limits

The character stats that determine your Base Dice Power.

Metres are the four macro-statistics representing broad approaches to action. Limits are the twelve micro-statistics representing specific breaking points within each approach.

Metres are capped by Character Level. Limits are capped by their parent Metre.

Metre Limits
Motorics Reaction, Coordination, Adjustment
Anatomics Force, Endurance, Throughput
Psysionics Resilience, Stability, Recovery
Cognetics Analysis, Aptitude, Interfacing

Stat Assignment

At Level 1

  • You have 18 points to distribute between Metres and Limits combined
  • No Metre above 3 at Level 1
  • No Limit above its parent Metre
  • A Limit of 0 is fine (you haven't trained that particular skill yet)

Leveling Up

  • Gain +2 points per level
  • Level cap is 10
  • XP per level: 3 XP
  • Point spending restrictions lift — adjust freely within the 5-dot caps
  • Metres and Limits still cap at 5

Design Note: A starting character with Metre 2 + Limit 2 = Base Power 4. That's a 1d10 — a coin flip on standard DC. To reach the Competent tier (Power 5, rolling 2d6), you need to leverage an Asset or a Class Ability. The system wants you to use your tools.

Metre Descriptions

  • Motorics governs the quality of movement—speed, precision, and adaptation.
  • Anatomics governs raw physical capacity—peak output, sustained output, and efficient output.
  • Psysionics governs resistance and recovery—what you can withstand, what destabilizes you, and how quickly you return to baseline.
  • Cognetics governs thinking and connection—reasoning through problems, capacity for learning, and ability to interface with people, systems, and magic.