The Veil is a shared group resource representing how intact the barrier between mundane and magical remains. It is a countdown clock.
Veil Rules
- The Veil starts at 6 at the beginning of a campaign.
- When magic is witnessed by mundanes, the Veil drops by 1 (or more for spectacular displays).
- When practitioners are sloppy (leaving evidence, getting photographed), the Veil drops.
Veil Thresholds
- Veil 6-4: Normal operations. Mundane world remains oblivious.
- Veil 3: Mundane attention intensifiesâinvestigators, journalists, conspiracy theorists begin to circle.
- Veil 1: The Masquerade is crackingâother Familias send "cleaners," rivals gain leverage.
- Veil 0: Catastrophic exposureâthe GM introduces a major complication that persists past Walpurgisnacht.