The Veil

The secrecy system of unGOD Magica.

The Veil is a shared group resource representing how intact the barrier between mundane and magical remains. It is a countdown clock.

Veil Rules

  • The Veil starts at 6 at the beginning of a campaign.
  • When magic is witnessed by mundanes, the Veil drops by 1 (or more for spectacular displays).
  • When practitioners are sloppy (leaving evidence, getting photographed), the Veil drops.

Veil Thresholds

  • Veil 6-4: Normal operations. Mundane world remains oblivious.
  • Veil 3: Mundane attention intensifies—investigators, journalists, conspiracy theorists begin to circle.
  • Veil 1: The Masquerade is cracking—other Familias send "cleaners," rivals gain leverage.
  • Veil 0: Catastrophic exposure—the GM introduces a major complication that persists past Walpurgisnacht.