Resolution System

How to determine the outcome of risky actions.

When a character attempts something risky or uncertain, they make a Character Roll.

The Roll Procedure

  1. GM sets a Danger Class (DC)—the target number the player must reach or surpass.
  2. Determine Base Power: Start with your Base Power (Metre + Limit). Note: This should be pre-calculated on your character sheet.
  3. Build Your Pool: Add Class Abilities + Asset Tags + Spell Tags. This is the "Puzzle Phase": Decide what resources you are willing to risk (Assets) or spend (Stress) to hit the Target Number.
  4. Consult the Roll Curve: Find your Total Dice Power on the table to determine your dice.
  5. Roll: Roll against the DC.

The Roll Curve

Dice Power Dice Rolled
1 1d4
2 1d6
3 1d8
4 1d10
5 2d6
6 2d8
7 2d10
8 3d8
9 3d10
10+ 4d8

Success Bands

  • Below DC: Failure. The action doesn't achieve its goal, and complications may arise.
  • DC to DC+2: Success with Consequences. You achieve your goal, but there's a cost or complication.
  • DC+3 or higher: Clean Success. You achieve your goal without complication.
  • DC+10 or higher: Critical Success. Clean success plus you gain one Arcana Asso.