Practice Domain
Electrodynamics is the Practice of manipulating electricity, magnetism, and conductivity. It allows practitioners to generate electrical charges, control magnetic fields, and manage electromagnetic phenomena.
Charge
Attunement: Pikes
| RC | Tag | Effect |
|---|---|---|
| 0 | Static | Hair stands up, small sparks, shock doorknobs |
| 1 | Shock | Painful jolt, stun briefly, power small devices |
| 2 | Lightning | Dangerous electrical discharge, cardiac risk |
| 3 | Storm | Multiple arcs, chain lightning, overload systems |
| 4 | Megavolt | Industrial-scale electricity, instant death, EMP |
Channeler
Attunement: Diamonds
| RC | Tag | Effect |
|---|---|---|
| 0 | Path | Guide current along safe route, prevent shock |
| 1 | Conductor | Make materials conductive, create circuits |
| 2 | Arc Guide | Control lightning's path precisely |
| 3 | Network | Create complex electrical systems instantly |
| 4 | Neural Web | Interface directly with nervous systems |
Generator
Attunement: Flowers
| RC | Tag | Effect |
|---|---|---|
| 0 | Buzz | Minor magnetic field, compass disruption |
| 1 | Field | Attract/repel small metal objects, disrupt electronics |
| 2 | Pulse | EMP burst, wipe data, disable vehicles |
| 3 | Barrier | Magnetic shield, deflect metal projectiles |
| 4 | Monopole | Create impossible magnetic configurations, reality strain |
Disrupt
Attunement: Pikes
| RC | Tag | Effect |
|---|---|---|
| 0 | Glitch | Minor static, dropped calls, screen flicker |
| 1 | Scramble | Disable phones, corrupt files, jam signals |
| 2 | Fry | Permanently damage electronics, data destruction |
| 3 | Blackout | Shut down power grid sections, total darkness |
| 4 | Dark Age | Permanent regional electronics death, technological regression |
Polarity
Attunement: Flowers
| RC | Tag | Effect |
|---|---|---|
| 0 | Flip | Reverse compass, confuse navigation |
| 1 | Repel | Push metal away, electromagnetic levitation |
| 2 | Invert | Swap positive/negative, reverse current flow |
| 3 | Chaos Field | Randomize electromagnetic properties in area |
| 4 | Antimagnetic | Create zones where electromagnetism doesn't function |
Related Pages
View all 18 Practices | Learn about Spells & Tags | Core Rules