Practice Domain
Kinetics is the Practice of manipulating motion, force, momentum, and impact. It allows practitioners to push, pull, redirect, dampen, or lock the movement of objects and people.
Impulse
Attunement: Pikes
| RC | Tag | Effect |
|---|---|---|
| 0 | Nudge | Gentle push, move small objects, jostle aim |
| 1 | Shove | Knock a person back, deflect thrown objects, slam doors |
| 2 | Slam | Break bones, shatter wood, launch a target across a room |
| 3 | Cannon | Demolish walls, flip vehicles, concussive blasts |
| 4 | Cataclysm | Level structures, shockwaves ripple for blocks |
Redirection
Attunement: Diamonds
| RC | Tag | Effect |
|---|---|---|
| 0 | Deflect | Slightly alter a projectile's path, redirect a stumble |
| 1 | Curve | Bend attacks around corners, ricochet bullets |
| 2 | Return | Send projectiles back at attackers, reverse charges |
| 3 | Orbit | Trap objects in looping paths, create defensive rings |
| 4 | Invert | Completely reverse all motion in an area, turn gravity |
Dampen
Attunement: Hearts
| RC | Tag | Effect |
|---|---|---|
| 0 | Soften | Cushion falls, reduce impact noise |
| 1 | Absorb | Negate minor impacts, dampen recoil |
| 2 | Nullify | Stop bullets mid-air, halt charging enemies |
| 3 | Dead Zone | Create areas where kinetic force dissipates entirely |
| 4 | Stasis Field | Freeze all motion in a large area, stop explosions |
Transfer
Attunement: Flowers
| RC | Tag | Effect |
|---|---|---|
| 0 | Shift | Pass momentum between held objects |
| 1 | Channel | Redirect impact from yourself to nearby surface |
| 2 | Siphon | Drain kinetic energy from moving targets |
| 3 | Exchange | Swap momentum between distant objects |
| 4 | Cascade | Chain transfer across multiple targets simultaneously |
Lock
Attunement: Flowers
| RC | Tag | Effect |
|---|---|---|
| 0 | Steady | Stabilize hands, prevent wobble |
| 1 | Fix | Lock an object's velocity, maintain trajectory |
| 2 | Freeze | Halt a target's movement entirely |
| 3 | Perpetual | Make motion self-sustaining, endless momentum |
| 4 | Absolute Lock | Nothing can alter the motion state, immune to all forces |
Accumulator
Attunement: Pikes
| RC | Tag | Effect |
|---|---|---|
| 0 | Gather | Store small impacts for minor boost later |
| 1 | Bank | Absorb hits to power up next strike |
| 2 | Reservoir | Build significant charge from sustained damage |
| 3 | Overcharge | Store dangerous amounts, risk uncontrolled release |
| 4 | Singularity | Compress unlimited force into a single devastating point |
Related Pages
View all 18 Practices | Learn about Spells & Tags | Core Rules