Practice Domain
Tempomechanics is the Practice of manipulating time, sequencing, duration, and causality. It allows practitioners to accelerate, decelerate, pause, reorder actions, and revert changes.
Uptick
Attunement: Diamonds
| RC | Tag | Effect |
|---|---|---|
| 0 | Hasten | Slight speed increase, quick tasks |
| 1 | Accelerate | Double speed, rapid actions |
| 2 | Blur | Extreme speed, hard to perceive |
| 3 | Flash | Near-instant action, time dilation |
| 4 | Eternity in Seconds | Experience years in moments |
Downtick
Attunement: Diamonds
| RC | Tag | Effect |
|---|---|---|
| 0 | Drag | Slight slowdown, delayed reactions |
| 1 | Slow | Half speed, molasses movements |
| 2 | Crawl | Near-frozen, extreme slow motion |
| 3 | Suspend | Almost stopped, moments last hours |
| 4 | Frozen | Time stops for target completely |
Pause
Attunement: Diamonds
| RC | Tag | Effect |
|---|---|---|
| 0 | Hesitate | Brief pause, skip a beat |
| 1 | Stop | Halt for seconds, frozen moment |
| 2 | Freeze Frame | Extended pause, minutes of stillness |
| 3 | Time Lock | Target locked outside time |
| 4 | Eternal Moment | Pause indefinitely, remove from time |
Reorder
Attunement: Diamonds
| RC | Tag | Effect |
|---|---|---|
| 0 | Shuffle | Minor initiative change, act sooner |
| 1 | Priority | Act first in sequence |
| 2 | Interrupt | Insert action into another's turn |
| 3 | Causality Break | Effect before cause |
| 4 | First and Last | Act at beginning and end simultaneously |
Revert
Attunement: Hearts
| RC | Tag | Effect |
|---|---|---|
| 0 | Undo | Reverse last few seconds of change |
| 1 | Restore | Return to state minutes ago |
| 2 | Reset | Revert to state hours ago |
| 3 | Regression | Return to state days/weeks ago |
Related Pages
View all 18 Practices | Learn about Spells & Tags | Core Rules