Practice Domain
Thermodynamics is the Practice of manipulating heat, cold, energy transfer, and combustion. It allows practitioners to control temperature, create fire or ice, and manage thermal energy flows.
Heat Up
Attunement: Pikes
| RC | Tag | Effect |
|---|---|---|
| 0 | Warm | Comfortable heat, dry wet clothes, warm food |
| 1 | Burn | Inflict burns, ignite flammables, heat metal uncomfortably |
| 2 | Scorch | Serious burns, melt plastics, combust materials |
| 3 | Incinerate | Reduce to ash, melt steel, create firestorms |
| 4 | Solar | Plasma-level heat, vaporize matter, scar reality |
Cool Down
Attunement: Diamonds
| RC | Tag | Effect |
|---|---|---|
| 0 | Chill | Refresh drinks, cool a room, numb minor pain |
| 1 | Freeze | Create ice, frostbite exposure, slow targets |
| 2 | Flash Freeze | Instant ice, shatter frozen materials, hypothermia |
| 3 | Cryo | Absolute cold, freeze fire itself, cryogenic suspension |
| 4 | Entropy's End | Approach absolute zero, halt molecular motion entirely |
Containment
Attunement: Hearts
| RC | Tag | Effect |
|---|---|---|
| 0 | Insulate | Keep drinks hot/cold, minor temperature protection |
| 1 | Barrier | Shield from environmental heat/cold |
| 2 | Fireproof | Complete immunity to normal fire and ice |
| 3 | Thermal Lock | Trap heat inside targets, prevent cooling of fires |
| 4 | Perfect Seal | No energy can enter or exit, thermodynamic isolation |
Shift
Attunement: Flowers
| RC | Tag | Effect |
|---|---|---|
| 0 | Melt | Soften ice, liquify butter, condensation |
| 1 | Phase | Ice to water to steam rapidly, control transitions |
| 2 | Sublimate | Skip states entirely, solid to gas directly |
| 3 | Plasma | Push matter into plasma state, ionize air |
| 4 | Exotic States | Create impossible states of matter, Bose-Einstein condensates |
Gradient
Attunement: Diamonds
| RC | Tag | Effect |
|---|---|---|
| 0 | Direct | Make heat flow in specific direction |
| 1 | Funnel | Concentrate dispersed heat into a point |
| 2 | Siphon | Draw heat from one target to another |
| 3 | Vortex | Create thermal currents, wind from temperature difference |
| 4 | Engine | Perfect heat engine, extract work from any temperature differential |
Spike
Attunement: Pikes
| RC | Tag | Effect |
|---|---|---|
| 0 | Jolt | Sudden temperature change, startle, minor discomfort |
| 1 | Shock | Thermal stress cracks, painful burns/frostbite |
| 2 | Shatter | Explode glass, crack metal, severe tissue damage |
| 3 | Thermobaric | Explosive temperature differential, fuel-air effects |
| 4 | Nova | Instant extreme thermal event, localized sun/void |
Related Pages
View all 18 Practices | Learn about Spells & Tags | Core Rules