Your Job
As Facilitator, you:
- Set scenes and describe the world
- Play NPCs and enemies
- Adjudicate rules and Tag relevance
- Create challenges and consequences
- Manage the flow of Negative Tokens
You are not the players' adversary. You're their collaborator in creating a story that matters. Your job is to make the characters' lives interestingānot miserable, not easy, but interesting.
The Negative Token Agenda
When spending Negative Tokens, you must:
- Make the situation more interesting, not just more difficult.
- Never cross lines established at the table.
- Threaten, don't take. A character should never die directly from Negative Token usage. But they can be put in mortal danger.
Creating Enemies
Enemies use a streamlined structure built around Limits, Tags, and Gimmicks.
Limits
Instead of hit points, enemies have Limits: named Meters that represent different ways to defeat them. A ghost might have a "Defeat" Limit for combat, an "Exorcise" Limit for spiritual cleansing, and a "Console" Limit for emotional resolution.
Enemy Tags
Enemies have their own Tags that they use to make attacks, defend, or influence the scene.
Gimmicks
A Gimmick is a unified special ability that defines what makes this enemy unique and creates tactical considerations for the players.